Heavy Gunner is only a miniboss in Studiopolis, but the others are major Bosses, but Heavy Magician is part of both the miniboss AND the major boss, but not any of the others. This is mostly personal preference, but minibosses work best when they are short and simple, and easy, otherwise it kinda undermines the spectacle of the Act 2 boss.Īlso, the inconsistency with the Hard Boiled Heavy fights. The minibosses feel too complicated and take too long to beat. There's so many different gimmicks it feels like they crammed in ideas for 2 or 3 entire Zones in this one Act and it ends up becoming a clusterfuck. You have the junk piles, the magnetic ceilings, the fans, the cylindrical tumblers, the electric coils from Wacky Workbench, strong winds, pole swinging, and probably more that I forgot. Hydrocity Act 1's bubbles are seriously a poor fit for what was supposed to be the fast water level of the Sonic series, and that's without the annoyingly tight maneuvers you have to make to dodge spikes.įlying Battery Act 2 has WAY to many things going on that it feels bloated. namely, why does getting a Game Over send you back to Act 1 of a zone? Why can't you save (or load) Act 2 of a zone from your save file? Sonic 1 and 2 let you do this, clearly Taxman and co felt the old style was too dated for those games, why not Mania? To be honest I feel generally they could have made the game a little more accessible for those who don't have the time/patience for the difficulty of old Sonic games, but instead they let the past dictate certain game design choices regardless of whether they're good ideas or not. The only other thing is I feel they took a step backwards by not allowing the mercy features of the Sonic 1/2/CD ports. It's annoying when I accidentally get knocked into one that I don't want to play. I kinda wish they'd patch in an option to turn them off considering they don't affect the regular gameplay in any manner whatsoever. It's super frustrating and not fun at all. It's literally the only part of Mania that I honestly think was a seriously terrible idea. And Blue Sphere is way too long to be interrupting the game every single checkpoint, and the long time period between getting to attempt a hard stage again makes for a lot of frustration - you'll make the same stupid mistakes about 6 times before you'll start to memorise the level, due to all the other levels and time between each attempt at one you're struggling on. I was really disappointed that we didn't get fun 20-30 second S3&K-esque checkpoint minigames with rewards that transfer back into the stage. Super Sonic is invulnerable from it though.Īnyway for me it'd be the implimentation of Blue Sphere. Only at full thickness, but yeah, you lose rings while it's active, even if you have a shield. I find it weird you mention this because. What did YOU have an issue with?īut since the smoke only serves to block your vision and doesn't harm you physically nor drop your ring count in a Super Sonic manner I know it was done to add in a sense of urgency, but since the smoke mainly serves to block your vision, all it served to do for this player was annoy and frustrate me when all I wanted to do was enjoy the glorious design of the stage and take my time savoring the details, yet instead I was pushed to find the next lever so I could finally see for just a few more seconds. In future games following Mania, it would be nice not to add in anymore features like that which obstruct your vision in stages especially since the point of the games, or one of them, is being able to really savor everything it has to offer.Īnd when all you see is smoke over and over again, you just can't do it. The stage and background are spectacular, and it WOULD have been my favorite stage in the game, but the way they threw in that smoke feature you have to keep clearing away really ruined the act for me since I couldn't enjoy its design and details because everything kept being blocked from my vision. While the game is overall spectacular, we shouldn't forget to take note of the problems we saw and things we'd rather avoid in whatever title might come next following Mania.įor me, what I really loathed in Mania was Oil Ocean Zone - Act 2 Now that Mania has been out for a while, I figured it's time to bring up what folks DIDN'T like that was in Sonic Mania, bring to light some of the things players have found questionable/bad in the title.
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